Job search is going well. In the meantime, I am doing my new photo-portfolio, which is based on Flowers!
Flowers are randomly generated at each visit, and files are scanned anew each time I add a photograph. I will also add an interactive animated character, walking on the grass.
Building it in Flash AS3 allowed me to see the progress of programming with this … sometimes awkward tool. There are still some dodgy functionalities, but almost-fully-object-oriented Flash is better than AS2, I think!
Some information about Urban Race has been released, and is available here (French) and here!
My work on this game has been, of course, design, but also technical design and level design. The “Factory”/Industrial level is the one I was finishing when the company closed.
The trailer is based on a really early version done, in only 2 months, which is an achievement considering the quality of the game.
There is also a movie about the team with some exclusive footage of Totems here. Oh, and Hi mom, I’m in the movie @1:55!
…Along with the two great projects we have been working on, Totems and Urban Race.
I hope we’ll be able to show the public some of what we did during those years, as both games were starting to be in very good shape when the company closed, this week.
It is a difficult thing to handle, having worked on such projects and not being able to see people actually play (apart from playtesters or publishers, obviously).
Stay tuned for screenshots and movies of the games, hopefully.
I am now officially unemployed and will design for food! In the best restaurants only. Thank you.
A game in which you shout “PIAW” to fire your weapon. In flash. Progress: you actually can shout PIAW and it fires. Completion: Soon!
DM-Ardeco, a classic deathmatch map for UT3. Progress: Brushwork. Completion: first playtests this week end, adjustments next week, texturing and lightning in three weeks!
“How to get ideas from your team”, an article on … How to get ideas from your team. Written with Bruno Urbain. Progress: 75% Completion: Soon enough!
Note to myself: please come back here everyday and read the “Completion” part.
Note to myself 2: please stop any other side project. Three’s enough.
A bird-catching game: in this web-browser-based game, the player buys bird calls, and wanders off in a beautiful yet virtual world where he can use his previously-bought bird calls to catch random birds. And he gets to name them and has an online gallery with his bird-related info. It would be called MyBirds and people would call it The old man’s Pokemon.
A childhood simulation: in this multiplayer game on Wii, the player controls a plane, a boat or a car by moving the wiimote with childish moves. Oh, and he can shoot other players by shouting “BAOOOOM” to fire a bomb, “PIAAAW” to fire a laser, and “IAAATATATATA” to fire Bruce Lee. It would be called Piaw.
Fig.1
A flamenco-based action game: on Wii, with accessories from Samba de Amigo, the player incarnates Gonzalo, a fiery and romantic Spaniard, on his way to find back his fiancée, Carmen, kidnapped by an Andalusian real estate corporation. Every attack move of this beat-them-all is done by taking arrogant poses while shaking your arms and feet. A second player can join and be Manolo, Gonzalo’s brother, by using any Guitar accessory. Being synchronized triggers awesome moves like the worldwide-renowned baile de manton kung-fu. It would be called FLAMENKING (In capital letters). The game would later be extended with the Step-up licence and called You got served.
I think I’m not forgetting many things to put on this site. Well, it could be more detailed, it could have playable versions, it could have the flash prototype I’m working on these days, but hey, that’s … still something. This blog, however, is useless. I guess it’s here, empty, for no one to read, alone, like 90% of the blogs :oF
Oh well, do you know the “:oF” smiley? You should.
Hopefully, the javascript won’t break. I still have a problem with the images’ order, but hey, that’s already something, isn’t it? ISN’T IT?
During the last days, I’ve been trying to install MacOS on one of my PCs, without any success. I guess the Iphone dev scene will have to wait for my evil genius and “special” programming a few more months
Too bad, my two Iphone ideas will be done using flash! The first one will be a voice controlled shooter, the second a finger (mouse :() controlled violin simulator. Stay tuned for childish SF action and arty music and animation!
Yes, I know, and I hear you saying: this blog sucks.
You’re perfectly right! It sucks! A blog should be updated daily, twice a day sometimes if my 10:00 cofee was good enough to be mentionned. BUT … it never is good enough. So I don’t talk about it. And neither do I talk about anything. I did not go back to any interresting videogame-place since SEGA. So i’m gonna talk about what I read, like in a real boring blog. My blog.
SO! Whaddoï read nowadays?
Jules Verne. I’m buying every book by him that looks cool enough to be read (by me). Red cover with some metalic inserts, black cover with a stylized boat on it, whatever. I’m building myself a Jules Verne library in my toilets. Veeery nice. Note: those books are quite heavy to carry in the train.
Flow. Yup, never read it before, but it is a nice book indeed. Connections between it and videogames are really obvious, and it has a nice “lifestyle” cover so that I can show it to anyone without beeing teh geek. Thank you, Mihaly Cxlzlitlitysktylalaly. Can I call you Mihaly?
Les cités obscures. Ahah, english talking people, you fools! Lemme check for an existing translation… “Les cités obscures”. Yup! A series of european comics written by François Schuitens which I’ve had the pleasure to work with a bit of time on Totems; and that I simply adore. This - is - Steampunk! But, like, educated Steampunk, sir. A main source of inspiration for “The next Sonate”.
That should do for an honest update. As for my squaresite, it should be updated soon with a gallery system for my pics, and some docs I’ve written as skill examples.
See ya someday!
Today, I was in London. And this already is kinda cool.But wait! I was in London for a particular reason that wasn’t “Scotch eggs” or “Gravy”: I was visiting SEGA’s offices.
Yup, if someone told me, back 10 years, that I would someday visiting something related to Sonic 2, I would have been delighted. I would have been delighted with the Sonic-2-plastic-box-factory, but this is even better. A REAL office. With people.